Graphics

Visual Revolution

Captured entirely on PlayStation 5. The most visually stunning open-world game ever created.

Rockstar confirmed that everything shown in Trailer 2 was captured directly on a standard PS5 and includes a mix of gameplay and cutscenes. The game runs at a locked 30 frames per second in Fidelity mode, optimizing performance for visual fidelity.

Fidelity 4K · 30 FPS Ray tracing, max visuals
Performance 60 FPS Reduced resolution
Performance RT 60 FPS · RT Balance mode (expected)

Next-Gen Features

💡

Ray Traced Global Illumination

Full-scale RTGI where light bounces naturally through every scene. Light reflects realistically off wet streets, car paint, glass windows, and interior surfaces. Most current-gen games use ray tracing sparingly — GTA VI integrates it at the core of its visual design.

Core Technology Real-Time
🪞

Ray Traced Reflections

Realistic reflections across Vice City's central bay. Mirrors, car surfaces, and building windows show accurate real-time reflections of the environment. The ferris wheel reflection in the bay is a stunning example of this technology.

Water Surfaces
💇

Strand-Based Hair

Individual hair strands are rendered and react to wind, movement, and water. Light shines through afros, arm fuzz is visible, and hairstyles respond naturally to physics. Characters feature growing hairstyles and facial hair over time.

Physics Dynamic
🌤️

Volumetric Clouds & Weather

Advanced cloud systems similar to Red Dead Redemption 2 but taken further. Dynamic storms, realistic rain, and volumetric fog create atmospheric conditions that affect gameplay and visibility.

Dynamic Volumetric
🌊

Water Physics

Realistic water physics that respond to boats, wind, and weather. Fluid dynamics for beer bottles and other liquid containers. Ocean waves, lake ripples, and swamp murk all behave uniquely.

Fluid Reactive
👕

Clothing Physics

Clothing reacts dynamically with physics-based motion in response to wind and character movement. Customization includes clothes, hairstyles, tattoos, and even fine-tuning Lucia's makeup, fingernail length, color, and style.

Physics Customization
🏢

Parallax Mapping

Simulates realistic building interiors even from exterior views. Windows show depth and activity inside without entering the building. Creates the illusion of a fully realized world.

Illusion Depth
🌿

Vegetation System

Diverse and reactive vegetation system. Grass, trees, and swamp plants respond to wind, vehicles, and weather. The Everglades-inspired Grassrivers region showcases this technology.

Reactive Dense
👤

Character Detail

Highly detailed faces, skin textures, and dynamic sweat systems similar to RDR2. Playable characters wear wristwatches that show real in-game time. Growing hairstyles and facial hair over time.

Realistic Dynamic

Platform Breakdown

Primary

Sony says GTA VI will play best on PS5 with near-instant loading times thanks to the ultra-high speed SSD. The DualSense controller's built-in speaker enhances key in-game moments with haptic feedback.

Ultra-Fast SSD Tempest 3D Audio Haptic Feedback Adaptive Triggers
Expected: 1440p · 30 FPS (Fidelity)
Day One

Available day one on Xbox Series X and Series S. The Series X version will target higher resolution while Series S may use dynamic resolution scaling to maintain performance.

Quick Resume Smart Delivery Auto HDR
Expected: 1440p-4K · 30 FPS (Fidelity)
TBA

PC version has not been officially announced. Based on Rockstar's track record, a PC port is expected 12-18 months after console launch. The PS5 roughly matches an RTX 2070 Super / RTX 4060.

Higher Resolutions Uncapped FPS Mod Support
Expected: 2027-2028